This game embodies everything I dislike in a First Person Shooter game. For starters, it treats the player as a complete moron. If you're given an order, then the person who gave you that order will continue to bark and scream at you until you complete it. I mean really? A constant reminder of what you have to do every 5 or so seconds Is that really necessary? Then the game shows you way points of where you need to go to trigger the next scripting event. WHY? Every level is designed like a drain pipe, there is only *ONE* way to go anyway, making their way point system completely superfluous. There is no saving system, instead it relies completely on checkpoint, so you'll find yourself repeating sections of the game over and over and over. There is no health system, if you get shot just take cover for a few seconds and you miraculously heal. Finally the weapons handling is typical and dull. You could be sprinting for a bit and then when you stop you raise your weapon and guess what. the iron sights are completely still. That's just absurd and totally unrealistic. Shooting from the hip the game shows you the typical and stupid expanding crosshair concept. This means that a weapon (say sniper rifle) is only lethal if you fire it using the scope, if you fire from the hip it's not lethal. How is that possible it fires the same bullet..
Spawning, Spawning, Spawning is all you will see, the enemies just continue to appear and they always track the exact same path, so the patterns are blatantly obvious. Almost all games rely on spawning but games like this just take it to a whole new level. Clearly the game design is to focus on pushing you along as fast as possible, so that you don't have time to stop and notice these issues.
Finally this is another game where you can carry insane amounts of ammo for one weapon, but bugger all for another. For a HK21 you can carry 900 rounds of ammo? WHY? Every 3 feet you walk you'll find weapons laying on the ground from the hordes of spawned dead enemies you've shot. Ammo is not a factor in this game at all so why make the carry capacity so high?
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You play as a soldier and at different times given different roles to play.
The Scripting is very blatant in this game. The game even shows you the waypoint at which the next scripted event will happen. In a game of such drainpipe level design that's about as blatant as you can get.
Spawning. This is absolutely rampant. The spawning is linked to the scripting, as you would expect, so it will continue until you achieve the objective / task you have been assigned.
The amount of ammo you can carry per weapon is just ridiculous. Who needs 900 rounds for a rifle, when every few feet you walk there are weapons dropped from dead enemies and dead squad mates.
There are a couple of sequences where you can control other items, such as gun emplacements, helicopter, boat, etc, but quite frankly it doesn't do any of them justice. Extremely arcade at best.
The title states Black Ops, and that implies covert operations, yet there is absolutely nothing covert about this game at all. 99% of the missions you're at full attack mode as if you're the first wave in a war. As if you are a generic soldier. There is no planing or strategy or stealth in the game at all. You're spoon fed exactly what to do the whole way through. It's as if this game was designed to be played by 5 year olds.
Why can't we have a game that treats you as someone a little more intelligent, rather than having a scripting sequence for you to open a door and not check the blind spot, which of course is where the enemy is hiding, but oh dear they choose not to shoot you but knock you out instead. Boring. Boring. Boring.
The cut sequences are really not necessary in this game at all. I don't know why they bother putting them in. Why not spend more time making the game actually fun to play and simply drop the cut sequences all together. It's not as if this type of game requires a story anyway.
Also in missions the mouse is assigned tasks you would not expect. For example when you are controlling the "eye in the sky" surveillance, you are forced to use the player movement keys in order to move the camera around, and then left and right mouse to zoom in and out? You then use the Melee key to send orders to the troops you are controlling. That all seems very cumbersome. Why isn't the left mouse button (which is attack) used to send orders and then mouse movement to pan the camera and wheel mouse to zoom in out. Infact the whole keyboard requirement is unnecessary in this sequence.